National sports in a modern digital format. A unique discipline
combining ethnic sports with digital technologies has become part of the Games of the Future 2026 program in Astana. The
Code of the Great Steppe EthnoPhygital tournament featured digital versions of
Kazakh national games. Competitions were held in three disciplines, including
assyk atu, togyzkumalak, and EthnoPhygital Dance. The event was organized by
the Kazakh National University of Sports and the EthnoPhygital Development
Academy.
«Thus,
technology is becoming not a competitor to traditional national sports, but a
tool for their development. Today’s event is more than just a competition. It is a
pilot platform that lays the foundation for future educational programs,
scientific research, international tournaments, and cooperation. We are
confident that initiatives like this not only preserve our national heritage,
but also showcase it to a global audience in a modern format,» noted Tursynzada Kuangaliyeva, Rector of the Kazakh National
University of Sports.
Participants showcased their skills both in the virtual arena and on the field of play. The final result is determined by the combined scores earned across
both stages of the competition. This format, blending national traditions,
sport, and cutting-edge digital technologies, is attracting growing interest
from the international community.
«More than 30 countries are taking
part in the Games of the Future this year, and they are keen to introduce the ethno-phygital format in their own countries. In particular, there is a
large delegation from African countries. These are primarily leaders of esports
organizations and phygital associations interested in showcasing the richness
of their national cultures,» said Konstantin Balaganskiy,
President of the Academy for the Development of EthnoPhygital, Russia.

